Creative Problem Solving: A Guide for Trainers and by Arthur B Van Gundy

By Arthur B Van Gundy

Inventive challenge fixing (CPS) is a six-step approach designed to assist humans systematically get to the bottom of nonroutine, ambiguous forms of difficulties. simply because so much organizational difficulties are usually nonroutine, ability in utilizing CPS procedure can confer an important aggressive virtue. artistic challenge fixing supplies education managers the knowledge they should enhance and educate a path on CPS. VanGundy offers an outline of the method, parts of the artistic weather had to foster CPS and leading edge considering, artistic pondering routines designed to demonstrate particular CPS rules, and easy-to-follow descriptions of confirmed idea-generated equipment.

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Generate a list of criteria for judging the action plans. These criteria might include such things as time required, financial costs, number of people required, and control over the problem area. Delay all judgment when generating these criteria. 6. Evaluate the short- and long-term plans and select the best plans within each Creative Thinking Climates 29 category. As part of these plans, include a provision for follow-up activities. If required, assign one or more people to monitor these activities.

Provide realistic work goals. Depending upon which theory of motivation you like, goals may play an important role in h o w you view h u m a n performance. , Latham & Kinne, 1974). If goals are perceived as unrealistic, however, goal setting may backfire. Trying to achieve s o m e thing seen as too difficult can result in frustration and d o w n t u r n s in performance and j o b satisfaction. Creative performance requires the right a m o u n t of goal achievement for each individual. 4. Use a low level of supervision.

In particular, tell them to examine all assumptions that might be made about the problem. Then, have them spend 15 minutes generating possible solutions. Ask the other group to take a break while the first group is analyzing the problem. Once this time period is up, have the second group generate solutions for 15 minutes (at the same time as the first group), but without any discussion of the problem. After both groups have finished, bring the groups together and have them share their ideas. All things being equal, the first group should have produced more creative ideas than the second group.

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